3-1

ProEXR File Description =Attributes= cameraAperture (float): 36.000004 cameraFNumber (float): 5.600000 cameraFarClip (float): 25000.000000 cameraFarRange (float): 1000.000000 cameraFocalLength (float): 28.000000 cameraFov (float): 65.069305 cameraNearClip (float): 2385.209473 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 3646.500000 cameraTransform (m44f): [{1, -0.000197138, 0, 385.289}, {-0.000197138, -1, 0, -2204.03}, {0, 0, -1, 1346.02}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 2799, 2099] displayWindow (box2i): [0, 0, 2799, 2099] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 =Channels= A (float) B (float) G (float) R (float) VRayDiffuseFilter.B (float) VRayDiffuseFilter.G (float) VRayDiffuseFilter.R (float) VRayGlobalIllumination.B (float) VRayGlobalIllumination.G (float) VRayGlobalIllumination.R (float) VRayLighting.B (float) VRayLighting.G (float) VRayLighting.R (float) VRayRawGlobalIllumination.B (float) VRayRawGlobalIllumination.G (float) VRayRawGlobalIllumination.R (float) VRayRawLighting.B (float) VRayRawLighting.G (float) VRayRawLighting.R (float) VRayRawTotalLighting.B (float) VRayRawTotalLighting.G (float) VRayRawTotalLighting.R (float) VRayReflection.B (float) VRayReflection.G (float) VRayReflection.R (float) VRayRefraction.B (float) VRayRefraction.G (float) VRayRefraction.R (float) VRaySampleRate.B (float) VRaySampleRate.G (float) VRaySampleRate.R (float) VRaySpecular.B (float) VRaySpecular.G (float) VRaySpecular.R (float) VRayTotalLighting.B (float) VRayTotalLighting.G (float) VRayTotalLighting.R (float) VRayWireColor.B (float) VRayWireColor.G (float) VRayWireColor.R (float) Z (float)